
Arisia wasn't exactly NEW to being drawn a little too sexually than would be appropriate, but now it was accompanied by dialogue that seemed determined to convince us that it was okay to sexualize her. One of the first things that happened was the characters all redesigning their costumes.
#Claremont cavorite crystal series
Players may find the sequel’s difficulty curve peculiarly structured and it still has some polish to gain in updates, but series veterans can look forward to the same tests of logic and platforming skills that made the first so magical.Englehart took over the series in 1986, starting with the issues crossing over with the Crisis of Infinite Earths, and then on past issue #200 as the book redefined the Green Lantern Corps so that instead of a cast of thousands, it was a group of a few named characters that all lived on Earth together.

IFanzine Verdict: Let your feelings on the first Cavorite guide your decision on whether to plunk down the purchase price of Cavorite 2.

Check out the series soundtrack in order here and judge for yourself! That’s especially important because you’ll have just a single track pouring through your earbuds during the hour or two it takes to clear one of Cavorite 2’s level sets. Cavor can cling to the side edges of floating platforms here and there – but this is a simple polish issue that doesn’t get in the way of level solutions.Ĭascadia Games put plenty of effort into making Cavorite 2 crystal clear on Retina displays, and boy, was it worth it! Each world’s chiptune also came out beautifully I daresay the soundtrack has much improved over the first with its smoother melodies. Collision detection issues occasionally crop up right now – Dr. There are certainly a few areas where the player could put a semi-automatic jump to good use, but I’d love an option to switch it on and off. As things stand, the player has to be very careful to tap it quickly and release. Cavor hops like a caffeinated kangaroo if you happen to keep your thumb planted on the jump button. There’s just one UI issue to clean up, and that’s the fact that Dr. The first Cavorite released with a movement button issue that cropped up in faster-paced sections, but the sequel proves much more robust here. If things had turned out that way Cavorite 2 would enjoy the advantage of being more welcoming to new players, and the fact that swimming is introduced in the easier levels still provides a novelty hook for veterans. The first and second worlds almost beg to be swapped on account of this. They’re re-introduced in the third level set, making things satisfyingly dicey again. Players new to the franchise would be well advised to begin with the first because Cavorite 2’s exploding boxes are a real doozie! It’s curious, then, that challenge dips quite a bit in Cavorite 2’s second world - the removal of said exploding boxes has a lot to do with that. Levels can be skipped just as in the original, but I found that this option popped up much less frequently here than in the first.Ĭavorite 2 starts out on a pitch-perfect note as far as difficulty is concerned, so veterans should find the introductory Gilded Forge levels immediately pleasing. These add up to much the same feel that the first Cavorite had: some levels feel tightly timed and push the player into action, while others let you sit back and study the switches, enemies, and traps you’ll have to turn to Dr. The conveyors, laser beams and lava pits of old have been traded in for exploding boxes, spike-filled swimming levels and slippery ice platforms. What the Cavorite fan will find in part two are some delicious new challenges.


That’s great news for anyone who loved the first, and not-so-great news if the prequel happened to rub you the wrong way there’s little here that’s going to change your mind. Cavorite 2 hews so closely to the action puzzle tradition set in the prequel, it could very well be considered a 63-level extension to the original.
